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Mid-May Status Update

Greetings, ladies and gentlemen.

Time for a long overdue status report. With my damn bachelor's thesis finally done, I was able to return to making my favorite little game with all the intensity it deserves 馃榿
So let me bring you all up to speed.

Writing and Art:
Last time, I mentioned that the main storyline was complete and that we鈥檇 be focusing on side content for the next development phase. And that鈥檚 exactly what we did. We鈥檙e now sitting at 8.5k lines in the main story file, nearly 400 images (granted, some are just different expressions for fullscreen images鈥攂ut still!!), and the number is only growing.

The focus last week was on exploration events. Whether it鈥檚:

Gina, who wants to be able to better scout enemy territory and decides to become a girl scout at the ripe age of 24...
Gina joining the Albero family on a beach trip, looking after her favorite little girl...Or helping Philipp in a time of desperate need at the storage unit鈥攄efinitely not just to woo him by showing off the strength of a Lvl 6 Amazon lifting a crate full of weights overhead...

Let鈥檚 just say, there are plenty of fun opportunities for Gina all over town.

So far, nearly every scene has received special CGs to highlight the action. Just the three events mentioned above include 15 unique CGs and many more variants of character sprites, making them more vibrant and memorable than ever before. Okay, maybe not every scene will get that level of treatment (or we鈥檒l be working on this until the end of time), but we鈥檙e doing our best to strike a balance between quality and progress.

Coding:
Combat mechanics are almost done, and the dialogue tracker is complete鈥攁dding roughly 4,000 lines of code to the game. A few tasks remain, like a planned rework of Gina鈥檚 training sequences and an update to the chapter skip feature to allow players to jump in right after the trial, but all of that is manageable.

Villain Arc:
Last week, we received the final pieces of the commissioned writing, which means the ball is now in our court to edit and create the required images for those parts. It鈥檚 great to see development on 6.2 resuming as well. A May release would probably be too ambitious, but I鈥檓 aiming for early June.


So all in all, we鈥檙e on track to deliver the biggest鈥攁nd hopefully most memorable鈥攗pdate yet. The main storyline is intense, the town more vibrant than ever, and Gina鈥檚 upcoming dates with the girls and Phil (the only one written so far 馃槄) are just around the corner.

That鈥檚 all for now. Wishing you a lovely week, and I鈥檒l keep you posted with news about 6.2 very soon!

Mid-May Status Update Mid-May Status Update

Comments

How's the update coming?

V

Thanks 馃グ I mean, technically it still has to be graded... and defended... But I'm just celebrating already having more time to make big girls again.

The_Don

Just wish to congratulate you on getting your bacherlor's degree. Good Job.

Ashamed Lurker

Good chances we add another starting point at the start of the next update (no promise, but likely), but simply adding a warning at the point of no return is simple. We can do that 馃槉

The_Don

I want to make a suggestion for next update, maybe someone else already did... but is there a way we can get a warning to save if we reach the end of the update? ^_^' I reached the end of the current one and my last save was the beginning of the trial so I am pretty sure I will have to replay the whole trial (which is really fun even though I never played Phoenix wr.. right? whateverhisname is).

SGP


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